
Unlock Grogu Mode on Millennium Falcon: Smugglers Run
Located in Star Wars: Galaxy’s Edge at Disney’s Hollywood Studios, Millennium Falcon: Smugglers Run has been given a brand new mission.
Beginning May 22, 2026, the same day The Mandalorian and Grogu arrives in theaters, guests visiting Star Wars: Galaxy’s Edge will be recruited by Hondo Ohnaka for an all-new mission aboard the Millennium Falcon. This updated adventure sends flight crews across the galaxy alongside the Mandalorian and Grogu as they track down ex-Imperial officers and recover valuable cargo. A New Storyline on Smugglers Run.
The new mission begins on Tatooine, where riders join Din Djarin in pursuing a group of former Imperial officers. From there, the mission can branch in multiple directions depending on the choices made by the crew.
Flight engineers will decide which bounty to follow, which means your journey could take you to several iconic Star Wars locations, including:
- Bespin’s Cloud City
- The city-covered planet of Coruscant
- The ruins of the second Death Star orbiting Endor
According to Walt Disney Imagineering, every destination was built with multiple pathways and details designed to encourage repeat rides.
The mission was developed in collaboration with The Mandalorian creative team, including Director Jon Favreau and Lucasfilm Chief Creative Officer Dave Filoni. Imagineers were even invited onto the film set to capture footage and help connect the attraction to the world of the upcoming movie. In addition to the new Mandalorian storyline, each role aboard the Millennium Falcon is getting new capabilities.

Pilots Have More Responsive Controls
Pilots will notice upgraded flight controls designed to make the Millennium Falcon feel more reactive and cinematic during the mission.
- Left pilot controls side-to-side movement, with a boost button to accelerate
- Right pilot controls up-and-down movement, with the ability to jump to hyperspace
Imagineers also added hidden guardrails behind the scenes so even less experienced crews can still feel like they’re flying through a high-speed Star Wars adventure.
Gunners Can Choose Their Targeting Style
Gunners will now be able to switch between automatic and manual targeting modes. Choosing automatic is good for first-timers, with your targets tracked horizontally and vertically, and one button firing bursts of five. The manual option allows you to track targets horizontally, but you need to select high, middle, or low firing zones using separate buttons. While it’s a harder job than automatic, it does give you the ability to earn more points!
Engineers Now Control the Mission
The biggest changes may belong to the engineers. Not only do engineers determine which planet the crew visits, but they also gain control of a new tractor beam system that can collect additional cargo crates throughout the mission.
Your crew’s performance matters, too. Depending on how successful your run is, you could return to Hondo with anywhere from zero to six crates of cargo.
Here are the full roles of the engineers:
- Destination Choice: One engineer selects the planet by following a homing beacon after the Tatooine part
- Launch Homing Beacons: One engineer tags the bounty ships before your jump
- Collecting Cargo: Using the tractor beam, you can grab up to three crates each when the alert sounds and masher button glows.
- Calling Grogu: You can hit the call button to check in on Grogu aboard the Razor Crest
- Repairing the Ship: Hit the illuminated buttons quickly to repair when the Falcon takes damage
Grogu Has a Bigger Role in the Attraction Grogu is no longer just appearing in the story. He’ll actively interact with guests during the mission. Throughout the adventure, engineers can receive incoming calls from Grogu and even contact him directly aboard the Razor Crest to see what he’s doing during the mission
Pilots: Steer the Millennium Falcon, Avoid Danger, and Jump to Hyperspace
Millennium Falcon: Smugglers Run: Quick Tips for Pilots
- Left pilots control the ship’s horizontal movement from left to right, avoiding trouble from both sides of the Falcon. A boost button is located nearby to speed past danger when needed.
- Right pilots control the vertical movement of the shop, pushing forward to go down and pulling back to go up. Additionally, be ready to make the jump to hyperspace at a moment’s notice with the thrusters located to your left side.
If you and your co-pilot have ever dreamed of stepping into Han and Chewie’s roles in the cockpit of the Millennium Falcon, the pilot position may be for you.
Each mission relies on two pilots working together to steer the Millennium Falcon through danger, dodging obstacles, evading speedy TIE fighters, and keeping the ship intact as you track down your bounty. While you share the same goal, each pilot plays a distinct role in how the mission unfolds, as flying steady sets up your gunners and engineers for continued success throughout your flight.
Left Pilot
The left pilot is in charge of the ship’s side to side movement (left to right). This will be key as you hope to maintain a smooth flight path and as your gunners prepare to line up with incoming targets, with a boost button nearby to accelerate past looming danger. Many walls, towers, canyon obstacles, and ships can cause damage to the Falcon and cause your credits to drop, so smooth steering is very important to complete your mission.
Right Pilot
Meanwhile, the right pilot controls the vertical (up and down) movement of the ship, pushing forward to go down and pulling back to go up. Here, pilots are trusted to raise and lower the Falcon, avoid the ground and incoming obstacles, and of course, make the jump to hyperspace. But don’t get too cocky: quick reactions and sharp reflexes are important to succeed in this role, and precise timing can make all the difference.

Gunners: Defend the Millennium Falcon and Increase the Crew’s Score
Millennium Falcon: Smugglers Run: Quick Tips for Gunners
- For first-time crew members, automatic mode lends itself to an easier experience. For seasoned smugglers, choose manual mode for a rush of fast-paced competition.
- If playing in automatic mode, make sure to keep pressing your primary button to fire in bursts of five on enemy ships.
- If playing in manual mode, use the three buttons to aim high, middle, and low.
- Throughout the mission, missiles will be available at select times that allow gunners to fire five simultaneous missiles that spiral to hit a nearby target, if timed correctly.
As you prepare to track down your bounty and complete the instructions laid about by Hondo and Mando, your team’s gunner positions will likely be vital as you prepare to face danger along the way.
Choosing Automatic or Manual Mode
As you strap in your seatbelt and take your position, riders will be able to choose from an automatic mode or a manual mode by pressing buttons on the pad to your side.
Once the Falcon takes to the skies and has its eyes set on Tatooine, each gunner will be responsible for targets on their half of the cockpit. In automatic mode, targets will be tracked automatically both horizontally and vertically by using one primary button throughout. This button fires the guns in bursts of five, so be sure to keep pressing and time your shots on incoming enemies. For young ones, first-timers, or less-experienced flyers, the automatic mode in this position may be more ideal to allow for auto-locking on targets.
Meanwhile, in manual mode, targets will still be tracked automatically horizontally, but each gunner can select between a high, middle, or low targeting zone (using three different buttons) to fire on incoming enemy ships, all of which have been sent to stop your mission from being completed and returning safely to Batuu. For experienced flyers and those with a thirst for competition, consider the manual mode that allows for timely reactions and the potential for a higher score throughout your flight.
Engineers: Collect Cargo, Call Grogu, and Choose Your Next Destination on Board the Millennium Falcon
Millennium Falcon: Smugglers Run: Quick Tips for Engineers
- On each mission, one randomized engineer on board will choose your crew’s next, brand-new flight destination following the chase on Tatooine: Bespin, Coruscant, or the wreckage of the second Death Star above Endor.
- The other engineer in your crew will launch homing beacons toward each of the bounty ships before taking off to your next destination.
- Search for shipments of precious cargo during your flight, using a tractor beam (with a masher button next to your seat) to reel in crates to the Falcon.
- Repair the ship as needed during the flight by hitting the glowing buttons, and call Grogu in the Razor Crest by clicking the call icon near your seat.
In this new mission aboard the Millennium Falcon, engineers have a crucial role with expanded responsibilities. Positioned in the back row of the cockpit, the left and right engineers are responsible for tracking enemy ships, picking the planet destination, and earning credits for Hondo by collecting cargo. Plus, someone in your crew has to keep an eye on Grogu.
Before taking off, Hondo was able to make a deal with the New Republic to deliver the coordinates of these bounties in exchange for any cargo that the crew may collect. As your crew of six follows Hondo’s precise coordinates to track three high-value bounties on Tatooine, you’ll cross paths with the Mandalorian and Grogu.
Here, our bounties are attempting to complete a deal to trade illegal goods, and it’s your job to swipe these goods for Hondo while Mando focuses on capturing the bounties. From there, as your cover is blown and the mission suddenly shifts, the trio of bounties splits between three different locations and leaves your crew with a key decision.
An Engineer’s Job is Never Done
Eager for more in this position? Here’s a few other things that engineers will be able to do during their pursuit:
- Call Grogu: Looking for an ally to help out or curious to see what Grogu is up to during your mission? Click the button under the call icon to call Grogu in the Razor Crest.
- Repair the Ship: As the ship takes damage throughout your mission, you may see several buttons light up near you. To fix the ship as soon as possible to allow for a steady flight, help the rest of your crew out and hit the illuminated buttons quickly.
Once your mission takes a turn on Tatooine, one of the engineers will be prompted to launch homing beacons toward each of the bounty ships, while the opposite engineer will be instructed to choose your crew’s next flight destination by following one of the three homing beacons. These meaningful decisions set up the fun to soon follow by determining which bounty your crew will immediately pursue, allowing engineers to have a direct impact on the overall outcome of the pursuit.
Once you’ve jumped to your destination of choice, engineers will work together to grab up to six crates of valuable cargo (three max for the left, and three max for the right) from your bounty. When searching for the loot, an alert may sound and a masher button nearby will glow if potential shipments are in range. To secure the cargo, hit the button and watch as these valued possessions are brought toward the ship via the ship’s tractor beam.

